The 16-bit arcade style action game coming to the 3DS, PC, Dreamcast, and even the PC Engine has been successfully funded with about 19 hours to go. The game is officially licensed by WEP production which makes it an interesting semi-official release on the Dreamcast and even older Turbo Duo.
Yu Suzuki and fine folks at YSNet are hard at work at bringing Shenmue 3 into existence. There have been quite a few developments that have happened recently and I’ve been a bit behind in updating about them.
First of all, if you’ve decided that some of those stretch goals are too tantalizing to leave off the table or you’ve finally saved up some duckets and are ready to put down for Shenmue 3 – than the paypal “slacker backer” option is ready for you! Check out the site: here.
Currently the total amount pledged is $6,379,216 and it needs 6.5 million to get Rag Doll physics and a battle system expansion. A PS4 boxed copy starts at $60.
Tom Kalinske was SEGA’s main man back during the 16-bit era of console dogfighting. Kalinske oversaw much of Mega Drive’s rise to to prominence and experienced a great deal of the tension between the Japanese and American divisions of SEGA in the 90s. Much of this is captured in Blake J. Harris’ book Console Wars.
However, in a recent interview with Kalinske conducted by moderators of the subreddit /r/retrogaming, Kalinske has revealed a ton of fascinating facts including that SEGA flirted with the 3DO’s M2 technology with units even getting into prototype stage, SEGA passed on N64 and Virtual Boy technology (thank the heavens), and he discusses the decisions behind both 32X and SEGA CD.
Blade Arcus from Shining EX is a 2D crossover fighting game featuring characters from Sega’s Shining PSP titles that never came Westward. It features a healthy dose of Tony Taka art and is coming to the PS3 and PS4 in November 26, 2015 for Japan.
There are currently two releases scheduled – a standard edition and a special premium edition with a special case, art book, music cds, and a swimsuit calendar.
The Saber Rider Kickstarter page trickled out a new piece of art (see above) that showcases the character sprites for the 16-bit styled Dreamcast and PC version.
It immediately reminded me of the style used in the Power Ranger 16 bit games – which isn’t a bad thing at all! I like the look and I am almost ready to to support this campaign – I just hope we can see some alpha footage of the Dreamcast edition in motion.
I spotted this a while ago but lost it before I could share it. However, I did a search today because I would love to play the Saturn this way. Basically a phone line simulator functions as a central phone switchbox.